A shuffle_order_engine random number engine adaptor
produces the same random numbers
that are produced by some base engine e,
but delivers them in a different sequence.

The state x
of a shuffle_order_engine engine adaptor object x
consists of
the state e of its base engine e,
an additional value Y of the type delivered by e,
and
an additional sequence V of k values
also of the type delivered by e.

The generation algorithm
yields the last value of Y
produced while advancing e's state as described above.

template<class Engine, size_t k>
class shuffle_order_engine {
public:
// types
using result_type = typename Engine::result_type;
// engine characteristics
static constexpr size_t table_size = k;
static constexpr result_type min() { return Engine::min(); }
static constexpr result_type max() { return Engine::max(); }
// constructors and seeding functions
shuffle_order_engine();
explicit shuffle_order_engine(const Engine& e);
explicit shuffle_order_engine(Engine&& e);
explicit shuffle_order_engine(result_type s);
template<class Sseq> explicit shuffle_order_engine(Sseq& q);
void seed();
void seed(result_type s);
template<class Sseq> void seed(Sseq& q);
// generating functions
result_type operator()();
void discard(unsigned long long z);
// property functions
const Engine& base() const noexcept { return e; };
private:
Engine e; // *exposition only*
result_type V[k]; // *exposition only*
result_type Y; // *exposition only*
};

The textual representation
consists of
the textual representation of e,
followed by
the k values of V,
followed by
the value of Y.

In addition to its behavior
pursuant to subclause [rand.req.adapt],
each constructor
that is not a copy constructor
initializes and Y,
in that order,
with values returned by successive invocations of e().